Saltmarsh Dmg 2

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D&D 5E - Saltmarsh: Tell Me About The Vehicle Rules ...

IIRC, the writeup of Saltmarch in the DMG2 was pretty well done. Be aware that it is written as being the town years after the events in the modules take place. Well, I suppose I can always take what they've written and work backwards. I will keep it in mind. The original Saltmarsh was intended to be styled like a 'small south-coast English fishing town of the 14th century' but James Jacobs' 3rd edition Saltmarsh is a place of Disneyesque extravagance. But I wonder if Bale Keep could be the same thing as one of the towers depicted as part of Saltmarsh in the DMG II.

Saltmarsh Dm Screen

The thing to realize about the DMGII Salatmarsh is that it is AFTER the Saltmarsh Trilogy, and Seaton got hammered by the Sahuigan - hence refugees had to come somewhere - that said, I've editted the map down some for 576 (although many will argue not enough, c'est la vie :D ).
But in general I use the descriptions in the book - with some obvious changes for the year, events (no one is for the Lizardman enclave yet, because it doesn't exist yet - and may not in my game; depends on the players), etc. I've never made a point of redoing them on a major scale, because a few notes is all I needed. Besides, my group only interacts with a small percentage anyway.
here is my version:
Also, there are some really good articles here on Canonfire on the noteable personages of Salinmoor that are good too. I use them over the book unless somethign is really good in the book. I also tend to use those articles as what the players can learn about those people through a variety of means (Gather info/streetwise, talking to folks, etc).